package Common.Ships 
{
	import Gameplay.ShipDirection;
	/**
	 * ...
	 * @author Serg de Adelantado
	 */
	public class Rider extends ShipAbstract 
	{		
		public function Rider() 
		{
			super();
			FResourceName = 'Ракетный катер';
			FSize = 2;
			FScale = 0.25;
			LoadGraphic('Rider_', 4);			
			FOffsets[ShipDirection.XPlus].x = -10;
			FOffsets[ShipDirection.XPlus].y = 10;
			FOffsets[ShipDirection.XMinus].x = 17;
			FOffsets[ShipDirection.XMinus].y = 15;			
			FOffsets[ShipDirection.ZPlus].x = 25;
			FOffsets[ShipDirection.ZPlus].y = 17;			
			FOffsets[ShipDirection.ZMinus].x = 23;
			FOffsets[ShipDirection.ZMinus].y = 18;						
		}		
	}
}